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Squadron id: 687895

DENGAR -gand

100 points

42 points
Dengar
9
2
2
5
4
JumpMaster 5000, Unique
Once per round after defending, if the attacker is inside your firing arc, you may perform an attack against that ship.
Attanni Mindlink (1)
Extra Munitions (2)
Plasma Torpedoes (3)
4-LOM (1)
R4 Agromech (2)
Guidance Chips (0)
4
3
2
1
21 points
Tansarii Point Veteran
5
2
3
3
1
M3-A “Scyk” Interceptor
Attanni Mindlink (1)
“Heavy Scyk” Interceptor (2)
Tractor beam (1)
5
4
3
2
1
37 points
Manaroo
4
2
2
5
4
JumpMaster 5000, Unique
At the start of the Combat phase, you may assign all focus, evade, and target lock tokens assigned to you to another friendly ship at Range 1.
Attanni Mindlink (1)
Plasma Torpedoes (3)
Intelligence Agent (1)
Unhinged Astromech (1)
Feedback Array (2)
Anti-Pursuit Lasers (2)
4
3
2
1